Terminal Desires New Version 0.10 Beta 4 Jimjim

Terminal Desires New Version 0.10 Beta 4 Jimjim

Terminal Desires is an erotic, zombie themed, role playing game made with RPG Maker MV. Set in a fictional version of Earth where incredibly skimpy outfits and huge proportions are the norm. Control police officer Tiffany Neil as she and her partner investigate a mysterious distress signal from the small, secluded town of ‘Ashton Lake’ and uncover the horrors within.
Explore the town, face fearsome enemies in combat, make important story defining decisions and sexual choices. Will she submit to her every desire? Or will she resist and uncover the shocking truth hidden deep within the town’s walls? Her fate, along with the town’s is yours to decide…
There will be a number of fetishes, some optional, but the main focus initially will be on huge endowments, monsters/creatures and impregnation. Plus more as interesting ideas that fit the theme are requested/suggested by patrons.

Date: 16.08.2024
Language: English
Version: 0.10 Beta 4
Censored: No

1- Extract to desired location.
2- Click on "Game.exe" to start playing.

v0.10 Beta 4
v0.10 – BETA 4 [16/AUG/2024]
* Added the Dr. Milburn “heals” Iris Story Sex Scene.
– Escort Iris to the Pharmacy while sided with Dr. Milburn.
* Added the Zombie Iris vs Tiffany Combat + Sex Scene.
– Lose or Submit to any zombie while escorting Iris to the Pharmacy and she’ll become infected.
* Added the Midget Zombie vs Tiffany Combat + Sex Scene.
– In this build, the only way to encounter this enemy is to allow Iris to become infected.
– So lose or Submit to any zombie while she escorting her to the Pharmacy.
^ If you have already completed Iris’ quest in your existing save, simply view the 3 new scenes from the Gallery. As the game data has already been recorded in your save, there’s no need to restart.
* Adjusted Vanessa’s Outfit Repair Kit crafting to give the player more control over how many kits are crafted.
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KNOWN ISSUES:
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– You may have to whitelist “Game.exe” if your security software falsely quarantines it, preventing the game from launching.
– You may encounter a crash with no error message during a story scene that features a boss fight. This appears to be due to the handling of music tracks for boss fights.
^ You may be able to fix these crashes by going to your PC’s Sound Settings -> Output Device Properties -> Additional Device properties -> Advanced -> And then selecting a 16 bit 48000Hz Default Format.
– Only if you made a save file in the original BETA 1 upload: Loading that save file may give a repeating “Loading Error” message prompting the player to “Retry”.
^ This can be fixed by overwriting the save the file while receiving the error message, then -> closing the game, then -> relaunching the game and loading that overwritten save file.
^ You will then be able to resume playing that save file without the repeating error message.
– Changing the “Text Speed” option from the default value of 10, will cause issues with the timing of certain voice lines that are set to auto-progress their associated dialogue boxes. In particular, the “instant” value will likely cause these voice lines to be cut off before the line has finished playing.
– The “PROGRESS” statistic may not correctly add up to 100% even after completing every current piece of content possible.
– The Zombies from the club section on “Casino – Floor 1″(Day 2) will not pause their movement while the player navigates the in-game(map-based) menus; e.g. the progression submenus.
– Zombies may climb on top of the “Casino – Basement 3” shipping crates on Day 2, after Tiffany herself climbs up.
– When “Autosave on Map Load” is enabled, the act of loading any save file will often cause a new Autosave to be made in one of the 3 designated slots. This could cause an autosave you wished to keep to be overwritten, so remember to occasionally make manual saves. Pressing ‘2’ Will allow you to create a named save, which is useful for reminding yourself which part of the game that save was up to.
– The “HP Bug”, where Tiffany’s Health is not at Max HP despite taking no damage, may be back due to the new Level-Up features that have yet to be taken into consideration.
– When first entering the Casino, Terry’s Flashlight beam has a tendency to lag behind his current position when he starts to move.