Moonripple Lake New Version 0.2 BCG

Moonripple Lake New Version 0.2 BCG

Anon and Suzie are embarking on a bold adventure – relocating to the tranquil shores of Moonripple Lake. After his cryptocurrency fortune took a dramatic downturn, Anon is trading their bustling city apartment for a lakeside rental, hoping to delay the inevitable reality of finding employment. Will this unconventional move prove to be a stroke of genius or a path to financial ruin? Only time will tell.Moonripple Lake promises to be a melting pot of new experiences for the couple. They'll forge lasting friendships, reconnect with old acquaintances, uncover intriguing mysteries, and embark on thrilling escapades. Most importantly, amidst these adventures, Suzie and Anon will explore the depths of their passion, indulging in a world of sensual delights.

Date: 31.08.2024
Language: English
Version: 0.2
Censored: No

1. Extract and run.

v0.2
There is now a free roam system enabled at story-relevant points in the game. It is not always accessible and I don’t aim to make gameplay revolve around it.
At the start of a new game, you can now change the MC’s name, along with setting some preferences relevant to the story and content- you can change these later in the options as well.
Polaroids. Throughout EP1 and EP2, there are now 6 total free-roam polaroids available for you to find, 7 depending on the preferences you set at game start or in options. After finding them you can view them again in the new Gallery.
You can unlock the whole gallery without having to search for polaroids in freeroam – if you’re a Patron, with the code I’ll provide in the release post.
EP1 now has more content after Anon leaves the house to get money from the ATM. There are a couple of new scenes in there before he returns back home.
EP2 is longer and has more scenes than EP1, and it has much more actual story development with some introduction to Moonripple Lake’s mystery. It also brings the first simple choice you can make as a player (there will be more in ep3).
Experimenting with a zoom/pan feature on certain scenes on certain sprites. It is at the moment used in only one scene in the game. Give me feedback on it if it was beneficial to your experience so that I know how to handle it in future content.
You can now HIDE/SHOW the character’s dialogue black background. This is to prevent it from obscuring the art. Just click the eye button in the bottom right corner. The background was meant to provide a slightly higher text readability on bright scenes. But some find it useless, so the option to hide it is there. This is different from renpy’s HIDE (H) functionality that hides all gui elements and prevents dialogue to continue.