The game presents a sandbox-style experience where players assume the role of May, a student navigating an unnamed city. At its core, the gameplay revolves around a narrative arc depicting gradual moral deterioration. A typical playthrough unfolds across four distinct segments: Morning, Afternoon, Evening, and Night. The current release offers approximately two weeks of gameplay, contingent on player choices and actions. This project draws inspiration from Valentina Story, which sparked the concept of integrating SBPR visuals generated by Illusion with RPG Maker Ace.